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ACT 2 · ROOM 1 / LOCKDOWN ENTRANCE

Lockdown Entrance

A lone specimen waits at the entrance. Clear the opening encounter, then push through the knife throwers and chest biters. Jump the knives and drop the biters before they close.

LEVEL BEST0
01 ENTRYEnter02 MIDWAYRead the tells03 ROOMDefeat THE COILER
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×1
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Basic shot0 / 18 defeated
ACT 2 / ROOM 1 OF 5

Full health at every door.

A / D or arrows to move. X or left-click to fire. Space to jump. Hold S or ↓ to duck.
Find power-ups, defeat the Infected, and defeat THE COILER.

Home
15%

Clear the room. Protect your streak. Chase your best score.

How the lab fights

Knife throwers keep throwing: jump every knife. Chest biters close to melee, so drop them first. The Coiler guards the far end: duck high spit, jump low spit, stay out of the gas.

Scoring and retries

Each room starts with full health. Start at Room 1 for a ranked Act 2 run; a death ends its total. Retrying a later room is practice. Clear every creature to advance.