THE BREACHHomeLockdown Entrance
A lone specimen waits at the entrance. Clear the opening encounter, then push through the knife throwers and chest biters. Jump the knives and drop the biters before they close.
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01 ENTRYEnter02 MIDWAYRead the tells03 ROOMDefeat THE COILER
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Basic shot0 / 18 defeated
Clear the room. Protect your streak. Chase your best score.
Your run
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How the lab fights
Knife throwers keep throwing: jump every knife. Chest biters close to melee, so drop them first. The Coiler guards the far end: duck high spit, jump low spit, stay out of the gas.
Scoring and retries
Each room starts with full health. Start at Room 1 for a ranked Act 2 run; a death ends its total. Retrying a later room is practice. Clear every creature to advance.